Typically, companies applied a passive engagement method with consumers. In other words, customer support only responds to complaining consumers – but never initiate any conversations or look for feedback. While this method was fine for a long while, it doesn’t work anymore with millennials. Users want to communicate with attentive brands who have a 24/7 support system and they won’t settle for anything less.
Consider why someone would turn to a bot in the first place. According to an upcoming HubSpot research report, of the 71% of people willing to use messaging apps to get customer assistance, many do it because they want their problem solved, fast. And if you've ever used (or possibly profaned) Siri, you know there's a much lower tolerance for machines to make mistakes.
Ursprünglich rein textbasiert, haben sich Chatbots durch immer stärker werdende Spracherkennung und Sprachsynthese weiterentwickelt und bieten neben reinen Textdialogen auch vollständig gesprochene Dialoge oder einen Mix aus beidem an. Zusätzlich können auch weitere Medien genutzt werden, beispielsweise Bilder und Videos. Gerade mit der starken Nutzung von mobilen Endgeräten (Smartphones, Wearables) wird diese Möglichkeit der Nutzung von Chatbots weiter zunehmen (Stand: Nov. 2016). Mit fortschreitender Verbesserung sind Chatbots dabei nicht nur auf wenige eingegrenzte Themenbereiche (Wettervorhersage, Nachrichten usw.) begrenzt, sondern ermöglichen erweiterte Dialoge und Dienstleistungen für den Nutzer. Diese entwickeln sich so zu Intelligenten Persönlichen Assistenten.
The chatbot design is the process that defines the interaction between the user and the chatbot. The chatbot designer will define the chatbot personality, the questions that will be asked to the users, and the overall interaction.  It can be viewed as a subset of the conversational design.In order to speed up this process, designers can use dedicated chatbot design tools, that allow for immediate preview, team collaboration and video export. An important part of the chatbot design is also centered around user testing. User testing can be performed following the same principles that guide the user testing of graphical interfaces.
In 1950, Alan Turing's famous article "Computing Machinery and Intelligence" was published, which proposed what is now called the Turing test as a criterion of intelligence. This criterion depends on the ability of a computer program to impersonate a human in a real-time written conversation with a human judge, sufficiently well that the judge is unable to distinguish reliably—on the basis of the conversational content alone—between the program and a real human. The notoriety of Turing's proposed test stimulated great interest in Joseph Weizenbaum's program ELIZA, published in 1966, which seemed to be able to fool users into believing that they were conversing with a real human. However Weizenbaum himself did not claim that ELIZA was genuinely intelligent, and the introduction to his paper presented it more as a debunking exercise: