The classification score produced identifies the class with the highest term matches (accounting for commonality of words) but this has limitations. A score is not the same as a probability, a score tells us which intent is most like the sentence but not the likelihood of it being a match. Thus it is difficult to apply a threshold for which classification scores to accept or not. Having the highest score from this type of algorithm only provides a relative basis, it may still be an inherently weak classification. Also the algorithm doesn’t account for what a sentence is not, it only counts what it is like. You might say this approach doesn’t consider what makes a sentence not a given class.
“There is hope that consumers will be keen on experimenting with bots to make things happen for them. It used to be like that in the mobile app world 4+ years ago. When somebody told you back then… ‘I have built an app for X’… You most likely would give it a try. Now, nobody does this. It is probably too late to build an app company as an indie developer. But with bots… consumers’ attention spans are hopefully going to be wide open/receptive again!” — Niko Bonatsos, Managing Director at General Catalyst
NanoRep is a customer service bot that guides customers throughout their entire journey. It handles any issues that may arise no matter if a customer wants to book a flight or track an order. NanoRep isn’t limited to predefined scripts, unlike many other customer service chatbots. And it delivers context-based answers. Its Contextual-Answers solution lets the chatbot provide real-time responses based on:
Another benefit is that your chatbot can store information on the types of questions it’s being asked. Not only does this make the chatbot better equipped to answer future questions and upsell additional products, it gives you a better understanding of what your customers need to know to close the deal. With this information, you’ll be better equipped to market more effectively to your customers in the future.
Note — If the plan is to build the sample conversations from the scratch, then one recommended way is to use an approach called interactive learning. We will not go into the details of the interactive learning here, but to put it in simple terms and as the name suggests, it is a user interface application that will prompt the user to input the user request and then the dialogue manager model will come up with its top choices for predicting the best next_action, prompting the user again to confirm on its priority of learned choices. The model uses this feedback to refine its predictions for next time (This is like a reinforcement learning technique wherein the model is rewarded for its correct predictions).
But, as any human knows, no question or statement in a conversation really has a limited number of potential responses. There is an infinite number of ways to combine the finite number of words in a human language to say something. Real conversation requires creativity, spontaneity, and inference. Right now, those traits are still the realm of humans alone. There is still a gamut of work to finish in order to make bots as person-centric as Rogerian therapists, but bots and their creators are getting closer every day.
LV= also benefitted as a larger company. According to Hickman, “Over the (trial) period, the volume of calls from broker partners reduced by 91 per cent…that means is aLVin was able to provide a final answer in around 70 per cent of conversations with the user, and only 22 per cent of those conversations resulted in [needing] a chat with a real-life agent.”