Chatbots have been used in instant messaging (IM) applications and online interactive games for many years but have recently segued into business-to-consumer (B2C) and business-to-business (B2B) sales and services. Chatbots can be added to a buddy list or provide a single game player with an entity to interact with while awaiting other "live" players. If the bot is sophisticated enough to pass the Turing test, the person may not even know they are interacting with a computer program.
How far are we from building systems with commonsense? One often-heard answer is: not in the near future, while the realistic answer is: we don’t know. Last year, I spent some time trying to build a system that can do better than an information retrieval baseline in taking fourth-grade science exam (which still has a ways to go to gain a passing score of 65%). I failed hard. Here’s an example to get a sense of the difficulty of these questions.
Reduce costs: The potential to reduce costs is one of the clearest benefits of using a chatbot. A chatbot can provide a new first line of support, supplement support during peak periods or offer an additional support option. In all of these cases, employing a chatbot can help reduce the number of users who need to speak with a human. You can avoid scaling up your staff or offering human support around the clock.
There is no one right answer to this question, as the best solution will depend upon the specifics of your scenario and how the user would reasonably expect the bot to respond. However, as your conversation complexity increases dialogs become harder to manage. For complex branchings situations, it may be easier to create your own flow of control logic to keep track of your user's conversation.
This is the big one. We worked with one particular large publisher (can’t name names unfortunately, but hundreds of thousands of users) in two phases. We initially released a test phase that was sort of a “catch all”. Anyone could message a broad keyword to their bot and start a campaign. Although we had a huge number of users come in, engagement was relatively average (87% open rate and 27.05% click-through rate average over the course of the test). Drop off here was fairly high, about 3.14% of users had unsubscribed by the end of the test.
ELIZA's key method of operation (copied by chatbot designers ever since) involves the recognition of clue words or phrases in the input, and the output of corresponding pre-prepared or pre-programmed responses that can move the conversation forward in an apparently meaningful way (e.g. by responding to any input that contains the word 'MOTHER' with 'TELL ME MORE ABOUT YOUR FAMILY'). Thus an illusion of understanding is generated, even though the processing involved has been merely superficial. ELIZA showed that such an illusion is surprisingly easy to generate, because human judges are so ready to give the benefit of the doubt when conversational responses are capable of being interpreted as "intelligent".