How far are we from building systems with commonsense? One often-heard answer is: not in the near future, while the realistic answer is: we don’t know. Last year, I spent some time trying to build a system that can do better than an information retrieval baseline in taking fourth-grade science exam (which still has a ways to go to gain a passing score of 65%). I failed hard. Here’s an example to get a sense of the difficulty of these questions.
Chatbots and virtual assistants (VAs) may be built on artificial intelligence and create customer experiences through digital personas, but the success you realize from them will depend in large part on your ability to account for the real and human aspects of their deployment, intra-organizational impact, and customer orientation. Start by treating your bots and […]
In our work at ZipfWorks building and scaling intelligent shopping platforms and applications, we pay close attention to emerging trends impacting digital commerce such as chatbots and mobile commerce. As this nascent trend towards a more conversational commerce ecosystem unfolds at a dizzying pace, we felt it would be useful to take a step back and look at the major initiatives and forces shaping this trend and compiled them here in this report. We’ve applied some of these concepts in our current project Dealspotr, to help more shoppers save more money through intelligent use of technology and social product design.
The classic historic early chatbots are ELIZA (1966) and PARRY (1972). More recent notable programs include A.L.I.C.E., Jabberwacky and D.U.D.E (Agence Nationale de la Recherche and CNRS 2006). While ELIZA and PARRY were used exclusively to simulate typed conversation, many chatbots now include functional features such as games and web searching abilities. In 1984, a book called The Policeman's Beard is Half Constructed was published, allegedly written by the chatbot Racter (though the program as released would not have been capable of doing so).